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  • 9 BALL POOL

  • Belote
9 Ball Pool

The player must always aim at the lowest numbered ball on the table, his turn continues whilst he pots balls (even if it's not the one aimed at) - the first player to pot the 9 ball wins.

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9-Ball Pool Room
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Rules of 9 ball

Summary

The winner is the first player to pocket the black 9 ball.


Rules

The Break

To begin, place the white cue ball anywhere on the white line, then click on it with your cue.

You can adjust the power and aim at the '1' ball to break. For a legal break, at least 4 balls must touch a rail, or a colored ball must be pocketed.


Pushout

After player 'A' has made a legal break, If no ball was pocketed, the next player (player B) may announce a pushout.
In a pushout, player B may play ANY shot - there is no requirement for the cueball to hit any ball, any ball (except the white) may be pocketed and remains out of play excepting the 9 ball with is respotted, play now reverts to player A even if a ball was pocketed. Player A may decline to play if he doesn't like the lie of the balls, in this case player B shoots again.


Game Play

The player must always aim at lowest numbered ball left on the table. If a player pockets any ball, even if it is not the one he aimed at, he remains at the table (taking the next shot).

The game is won by the first player who pockets the 9 ball.


Fouls

The following fouls give your opponent then opportunity to position the cue ball anywhere:

  • Pocketing the cue ball.
  • Failing to hit a ball (except on a push out)
  • failing to drive at least one ball to a rail in each shot.

If the 9 ball is pocketed while a foul is committed, it is replaced in its original position.

Fouling out:

  • Three consecutive fouls will forfeit the game.

If the nine ball is pocketed while a foul is committed, it is replaced in its original position.

Tips for playing 9 ball

Keys

Control Keys:

← ↑ → ↓: arrows allow you to change directions and apply power

⇑ + ← ↑ → ↓ (Shift + an arrow) amplifies the power or direction by 10

↵ (Enter): to hit the ball

Use the number keys 1 2 3 4 5 6 7 8 9 0: to hit with some % power
Example: 1 key hit with 10% power
0 key hits with 100% power


Tips

Put the numbers face up

Clicking on the balls located below the table turns the ball numbers face up.


Put the numbers face up

Positioning the cue
Positioning of stick


When you click on the cue ball, the stick will be pre-positioned on the side where you clicked.

In this example, we clicked towards the bottom if the cueball and the cue was positioned in the lower right.



With your cue, you can also click on another ball to see if its path to a pocket is blocked.

Trajectoire

English

You can add spin ('English') to cue ball. For example, if you want apply backspin, place the blue cursor on the bottom of the cue ball.



Strategic advice

  • always anticipate the end position for the cue ball. Use English to control the cueballs position.
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Belgique



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